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OpenCL GPU Supercomputing
Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVidia and ATI graphics cards to achieve blazing speed increases. How fast? We are seeing improvements as much as 1000% on some of the most processor intensive tools in Fusion (e.g. Defocus, Noise generators). Insert OpenCL code directly into Fuse tools to create your own GPU-accelerated tools.
OpenCL’s open computing language is a framework that utilizes the massively parallel operations of GPU's for general computing. Instead of just doing 3D OpenGL rendering on graphics cards, more general processing can be achieved at orders of magnitude faster than possible with just CPU's.
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RenderMan® Support
Fusion 6.1 now support the Renderman renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system. Making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.
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Python Scripting
The MOST requested feature this year! Fusion 6.1 now supports Python 3.1 right within the interface, giving your scripting gurus the choice of using the built in eyeonscript or Python languages when creating Utility, Tool and Comp scripts. Both eyeonscript and Python will work together so existing scripts will continue to work, making the change over painless and allowing better integration for pipelines that prefer a single language.
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RED Camera Mysterium X™ Support
With the continued popularity of the RED camera platform, it's no mystery why the R3D™ file format in Fusion 6.1 now includes support for the new Mysterium X sensor and color science.
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Particles & Geometry
Fusion's ground-breaking particle system now allows the artist to use geometry as particle regions. Emit particles from the surface or interior of an imported FBX mesh, make a primitive 3D shape which acts as an attractor, or bounce particles from any geometry, dramatically improving the particle interaction with 3D scenes.
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Particle Caching
Now Fusion 6.1 particle solutions can be cached to disk! No more waiting for particles to recalculate once the particle system has been solved.
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Film Grain Tool
The new Film Grain tool is specifically optimized to make adding film style exponential grain to images easier and more accurate.
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Hue Curves Tool
The new Hue Curves tool gives the artist powerful animatable splines for notching or emphasizing a very specific range of colors in the image. In addition to providing adjustable curves for Hue, Luminance, Saturation, Red, Green and Blue, powerful options for color supression are also built in, making the Hue Curves tool ideal for those persistent green edges.
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Local File Caching
Loader tools can optionally create a local cache of remote frames as they are loaded, which not only reduces the load on the network, but greatly improves interactive performance over slow networks. The original source frames are monitored for changes too, so the cache never gets out of date.
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Metadata Tools
New Metadata tools make it simple to respect the metadata in a project pipeline, by providing tools for copying or inserting custom metadata to any image, and for merging metadata from multiple images.
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The Little Things
The big features are awesome, but it's often the little changes that have the biggest impact. Fusion 6.1 is packed full of enhancments to make artists workflow more streamlined. Here are some of the interface and feature tweaks that you can expect in Fusion 6.1
- Change tabs while using the simple expressions pick whip.
- Quickly reset a tool control to it's default value.
- Hold CTRL while adjusting a slider to reduce it's sensitivity by 1/10.
- Markers for sliders and screw controls that show the default value when the current value is non-default, and can also act as a button to reset to default.
- The Custom tool now has LUT inputs.
- Coordinate transform modifier, like Locator but outputs 3D object positions, taking intervening transforms into account. Use e.g. as simple offset, or to target an object elsewhere in the scene hierarchy.
- FBX importing has many enhancements, including multi material support.
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Behold the power of the GPU
The
new generation 3D system takes advantage of GPU and Shader
pipelines to render final production quality HDRI images with
full deep pixel output. The extensive toolset opens up the
abilities for complex shaders and procedural
materials.
Speed. The new GPU renderer is raw power, computationally expensive operations like depth of field and motion blurring are a breeze on modern graphic cards. Hours of render are now delivered in fractions of seconds.
Importing and
exporting of scenes and animation make interoperability with
3D Animation pipelines slick and streamlined. For the first
time, Fusion compositing artists can really feed the 3D
departments easily via the export of scenes and animation.
This by-directional workflow makes the CGI production process
smoother and more productive.
More 3D finishing tools
in Fusion 6 allow compositing artists to control more of the
assets to finish a shot, giving great flexibility for control
in the highly interactive interface.
Production
Quality GPU Renderer Resolution independent and
floating point rendering. Super-sampling with reconstruction
filters. New plugable CG Shaders. Deep Pixel rendering of Z
depth, Normals, Texture Co-ordinates, Material ID, Object ID,
Material ID, etc.
Advanced CG Shader
Materials

Fully Controllable 3D
Fog

Object ID's Easily
Created From Any Geometry

3D Environment
Tools Environment mapped reflections and
refractions. 3D Cube and Sphere mapping.
New 3D
Material Tools New lighting materials, Blinn,
Phong, Cook-Torrance and Ward. Material merging
tool.
New Bump Mapped
Materials Bump mapped from height maps. Bump
mapped reflections and refractions.

UVW
Mapping Set spherical, planar, box, fit, etc,
mapping co-ordinates.

Alpha
Projections Project alpha and re-light the
projection.

3D Blend Modes All 2D
blend modes supported in 3D, including Screen, Multiply, Color
Dodge, Difference, Exclusion, etc. 3D blend modes can be
assigned to any 3D object.
Matte
Objects Use 3D geometric primitives or meshes as
3D mattes in the scene, with Z-depth and alpha
control.
FBX Caching Performance of
FBX loading by caching of FBX model data.
FBX
Updated Improved importing of scenes, camera
paths, lights, geometry, baked animation, etc.
FBX Exporter Exports geometry,
lights, camera and animation.
Stereoscopic
Imaging System
 Fusion 6 has stereo tools and
enhancements, and supports a number of 3D stereo viewing
systems like OpenGL quad-buffering (used with most LCD shutter
glasses and passive stereo monitors), anaglyph, side-by-side
viewing, and iZ3D and True3Di monitors. The 3D system supports
stereo materials, renders left and right eye views, and an
Anaglyph tool is included.
DOD/ROI Domain Of Definition /
Region Of Interest System. This system allows for
user-definable areas to limit processing, significantly
improving performance and memory usage for large scale
compositions.

RED
Camera RED camera support both 32 and 64 bit.
Fully integrated into Fusion, including Floating point image
generation and real-time proxy loading. All associated
Metadata is carried through workflow.

UI Enhancements,
Including
File
Browser Includes image previews and metadata, with
gamma control for non-linear images.

Toolbars Can
contain tools, scripts, macros and settings.

New 2D Tools and
Updates
Optimization to tools include dramatic
speedups to Blur and Glow code.
Many workflow
improvements have been made to existing tools such as Loader,
Corner and Perspective Positioner, Color tools.
Tracker
has XY path and Bspline options.
New tools
include
Anaglyph combines two image streams
into a stereoscopic image using a variety of anaglyph modes as
well as cross-eyed and vertical or horizontal stacking
techniques.
Export Bumpmap to convert a 2D image into a
bumpmap for use with 3D materials.
Set Bg Color to
define a custom color which lies outside the current image or
tool's domain of definition.
Set Domain overrides the
current Domain of Definition for the image.
Color
Matrix is an advanced color correction tool that uses a 3D
matrix to transform the colors in an image.
3D LUTs
have a variety of GPU tools that can be chained together to
create conversions and apply multiple 1D and 3D luts
operations.
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RenderMan is a registered trademark of Pixar Inc. OpenCL is a registered trademark of Apple Inc. All other Trademarks are of their respective holders
Questions? For more information on Fusion
including pricing and promotions please contact our Sales team
at sales@eyeonline.com. |
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