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| Q: What made you
decide to become a VFX artist?
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When I was a 10 year old school boy, I saw Jurassic
Park. I kept wondering how on earth that would be possible…I
believed it was some scale manipulation with existing
lizards…. it definitely clicked with me then.
Before I
could even think of VFX (before graduation), I simultaneously
worked as a part time music arranger and composer, creating
stock for The FX Factory. It was then that I was exposed to
the world of VFX. I spun my wheels for a few years with my
specialization in Accounts, I never did find anything I was
interested in with commerce.
While I was creating
stock, I was impressed with such feature films as Spiderman. I
finally wanted to pursue something within the computer
graphics world. It was later after joining The FX Factory that
I was exposed to Digital Fusion and, since then, nothing else
has inspired me as much. |
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| Q: What artist/event/person
inspires you? | |
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As an intern, I knew the only source I could depend on for
the technical part of the software, would be the manual. I
brushed up on my habit of reading them and featured R&D.
I cherished working with Shaily (now with Prime Focus)
as he encouraged me. Also, I remember him creating and sharing
awesome tricks/techniques which left me with vivid
impressions. I am also inspired by his journey. He still keeps
doing the same great work.
Quite a few people inspire
me on the forums: Theodor Groeneboom, Gregory Gelzakos, and Chad
Capeland, to mention a few.
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| Q. How long have you been
working with Fusion as an artist? Where did you learn
your compositing skills, and how did you first get
started using Fusion?
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Ever since I stepped into the VFX community, around 2003,
I believe I got exposed to the best tool, Fusion. It has led
me to create some really stunning shots. Normally a VFX artist
would require a combination of various tools but I do it all
in Fusion.
Since Fusion 5 was introduced, I could not
only explore my compositing skills but features like 3D Tools
and 3D Particle Suite. I have created shots in Fusion which
otherwise would have been delivered with really shabby quality
or consume much more time. |
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| Q: Tell me about the VFX
community in Bollywood.
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As far as I can see, the Indian entertainment and media
industry is constantly experiencing increased growth, it is
growing year-to-year. The adoption of visual effects in films,
TV, and advertising is at an unprecedented high. The Indian
market now understands the complexity and that the demand for
VFX is rising along with sophisticated expectations by the
audience.
Major Indian visual effects facilities in
Bollywood have established branches in the West and are
benefiting from global production chains. Right now, a lot of
the work that was earlier outsourced from the West to India
was insistent work but now India is starting to develop very
intricate visual effects within.
Indian
post-facilities have initialized sharing work on major feature
films with multiple houses, similar to the western model,
which enables higher quality work to get done since each
facility can focus on a limited part of the overall show.
Bollywood has gradually started using state-of-the-art tools
and pipelines like those used in Hollywood.
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| Q: India post production is
a tremendous market and many great projects have come
out of Bollywood in the past few years. What films have
you contributed to in the past?
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I've had an opportunity to work on a few really great
feature films with good scope of work: No Smoking, U Me
Aur Hum, Golmaal Returns, Sunday, Fashion, and Shakalaka Boom
Boom, to name a few.
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| Q: You were nominated for
Best Visual Effects in the 53rd annual Filmfare Awards
for your film No Smoking. How did Fusion aid in your
work on this project?
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No Smoking, being a particularly dark subject film,
required very surreal effects. It had great scope of work;
Luma-Distorted/Displaced effects similar to Predator, certain
effects where the character evaporates like smoke, finger
replacements, and more.
In the shots where the lead
actor had to evaporate like smoke, Fusion's Particle Suite was
used extensively. We had worked with various options but
Fusion was able to really pull the effect together without the
necessity of any other tool or software. Its image-based
emission performed at optimum speed.
The film also had a sequence of shots where the
actor's finger had to be shown chopped off and the matchmove
of CGI finger. It included, importing of FBX files (finger
model) and later projection of the texture, matchmove,
generate translucencies, etc. as everything was finally
rendered from Fusion. Initially after a great amount of
R&D, we discovered impossibilities, pertaining to
extraction of the matchmove data. But using Fusion's custom
tool, basic expressions and a few manual adjustments, I could
manage a decent 3D matchmove within Fusion for finger
replacement sequences. It thus made shots that should had been
scraped or edited usable in the film.
Recently, for the project U Me Aur Hum, Fusion played
a vital role rescuing the task of simulating froth being
generated at the front bottom of the cruise ship and cloth
simulation based on displacement maps, thus bridging the gap
of 3D artists.
This show was completely scanned at 4K
resolution and had the need for optimization tasks such as
creating proxies via scripting abilities. Each project file
contained hundreds of nodes processed at 4K, consisting of
island cleanups, sky replacements (12K plates), 3D particle
simulation, and cloth simulation using displacement maps. All
the compositing was done within Fusion using its 2D and 3D
space tools and successfully rendered via network rendering. I
also composited a day-for-night shot for a feature film, by
modeling a few parts of the Delhi Red Fort, using displacement
maps and then I used it as a light pass for the composite.
To be really frank, the only feature I
missed or think would have executed similar massive tasks at a
flying speed, is the ROID feature. I'm really thankful to the
eyeon team for integrating this feature in Fusion 6. It will
not be any bodies wish now, it is reality.
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| Q: What are some of your
favourite tools in
Fusion? | |
The Custom Tool can never be beaten, apart from this,
my personal favorites are Text+, Color Corrector, VariBlur,
FastNoise, Channel Boolean, Tracker, Displace, and of course,
the 3D Tools, Particle Suite…Modifiers, Macros, and Scripting
abilities can only make a shot complete.
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| Q: What trends do you see
emerging in visual effects? How do you see the role of
the VFX artist changing, and where do you see yourself
in 10 years? | |
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I feel that within the visual effects industry, which is
so technology oriented, the more tools which are available
allow an artist to flex his abilities, the more the
possibilities emerge with optimum results. One shall always be
able to create one's own set of possibilities with a blend of
the existing technology in the tools.
I seriously see
customization as ‘the rising generation’ now, as every house,
project, and shot has to be approached in its own unique way.
This forces one to use only the available tools which actually
limit the process. The scripting abilities within Fusion are
very mature ones and create infinite possibilities.
The role of the VFX artist is constantly changing. Earlier
artists had no choice of options to manipulate their process.
There was one point in time when I found myself completely
dependent on hardware capabilities but today, with a smarter
approach, one can definitely customize a solution for
optimizing processes, with similar hardware.
The eyeon
team is continuing to encourage artists by integrating
intelligent software architecture. This allows the artist to
create solutions and not completely depend on anyone else.
Well, in 10 years from now I'm not sure where I will
be. As time flies by I will deliver some stunning visual
effects and if that satisfies me, I shall surely look into
creating more.
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| Q: Can you tell me what
project you are working on
now? | |
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For almost eight months, I have been the lead compositor
on the team working on Toonpur Ka Superhero. We have been
creating proxies, building macros, setting up optimization
scripts, and designing and implementing final shots. The
completion date is for Q4 of 2009.
I have also had the
opportunity to manage some VFX shots for London Dreams. The
shots include camera flashes (particle based) integrated with
a CGI cheering crowd. | Sudeepto is a visual effects
artist based in Mumbai, the commercial capital of India. he
commenced his career in Visual Effects as an intern, with The
FX Factory, in April, 2003. Since then, he has self-educated
himself largely through reading manuals and featured R&D
materials.
He was employed with Pixion Studios,
Mumbai from January, 2007. Recently, he was offered the position
as Lead of the VFX team for Desktop Compositing at Visual
Computing Labs, a division of Tata Elxsi Limited, part of the
multibillion-dollar Tata Group of Industries.
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