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Home » Community » Interviews » Jules Clark of Rocketscience Design NZ

"Rocketscience Design is situated in the bucolic, leafy suburb of Mount Eden, only a 5 minute stroll to 27 different varieties of Chinese food outlets. It was created in 2004, after cost analysis and some judicious customer research showed that we would be much happier removing the yoke of servitude that is the inevitability of salaried employment and waving goodbye to the daily commute.

The studio is situated within the palatial grounds of 91 Grange Road and has most of those necessary things required to make your tvc/reality show/corporate video look fabulous. We offer a great service, complete with heated pool*, a well stocked fridge, comfortable sofa to lay around on while avoiding returning to the office and a pumping stereo system with music you may or may not like. Our rates are very competitive. This is achieved by the owners paying themselves a small monthly stipend, renting their own premises and income splitting to stay below the 39% tax bracket - so they can generously pass on those savings to you.

The serious bit: Equipment. No, we DON'T have a Flame. I mean, really, what would be the point? What we do have is some very clever animation software that will run on most Windows systems. Well, not any old x486. We run an industry standard HP dual processor workstation, with an external EonStor 4Tb disc array capable of full HD uncompressed playback. The studio includes a playback monitor so you can sit back and relax on the aforementioned comfy sofa, sipping on your Seabreeze while watching the pretty pictures unfold. We also have a 2mb broadband connection. Our compositing software of choice is eyeon Fusion, a fully-featured, node-based compositing system, including 3d compositing, 3d particles and a host of funky effects plugins.

Does this sound like your cup of vanilla chai tea? Well, there's the phone…

*(heated pool may or may not exist)." ~ Jules Clark 

Q: Tell me about your studio and your team.
Do two people constitute a team? There is myself and my wife, who does marketing/admin and advises me when she thinks my work isn't up to scratch - or I've made a spelling mistake. I set up Rocketscience Design in 2004 while working for a local post house 4 days a week. I had the only NZ paytv operator as a substantial client and was working evenings on their projects. The hours were getting unmanageable and I was feeling increasingly disillusioned with working 9-5 at the whim of an employer's needs, so at the end of 2004 we parted ways and I set up my own studio from home. The decision was driven by the creed "work to live, not live to work". That and the Ibis Cycling Advisory "ride more, work less".

Q: What artist/event/person inspires you and your team?
I don't believe I draw inspiration from any one place, though I will say MK12 has always left a big impression with their quirky humour and off the wall motion graphics and I love the design aesthetics of House Industries. There are so many varied and fascinating things in the world and I tend to be a bit of a Magpie (that's a bird) in that I have a very disparate range of interests I draw inspiration from. I am inspired by nature and have a very big interest in environmental issues. Oh, and my wife is great at kicking my arse when I'm feeling flat. Not quite inspiration, but it gets results!

Q: How long has Fusion been your software of choice?
When did Fusion have those funny bronze-coloured joining pipes in their flows? Back then. Man, it was a bit awful, but it had the seeds of something great. I got started back in what now seems like the dark ages of CG. Ampex AVA paint systems, 80Mb of storage, Quantel Harriet. I don't think anyone back then could imagine that software like Fusion would be available off the shelf. 

Q: What projects are you working on at present?
I don't know why exactly, but I seem to be doing a lot more corporate presentations lately. I'm currently putting together a mix of footage and animated graphics for a large health supplements company for an export dvd. After that I have a motion graphics tvc for a well known juice product being released in the NZ market, then some work for a pharmaceutical company in Australia. And after that I'm going for a bike ride.

Q: Can you tell me your favorite Fusion tool?
I don't think there are any that I think are the best of them all. If it was for usage I would have to say the good old transform tool. Most exciting would have to be the 3D tools.


Q: What trends do you see emerging in visual Effects? How do you see the role of the VFX artist changing?
I really have very little idea. It seems that visual effects is a very generic term for a vast range of disciplines in use across many areas. The advent of 3DTVs now available on the consumer market is the most glaringly obvious trend and it's a matter of time before more clients start demanding it for tv commercials, which will have a lot of us scrambling to up skill to meet this challenge. I do wonder how popular it will become for mainstream television due to the fact that fooling the human brain into thinking it sees something in 3D can leave some viewers with sore eyes and headaches. Personally I think a great story more than surpasses the thrill of watching 3D. As far as VFX artists' roles, there can only be more crossover of 3D within the compositing environment, which is being driven by faster processing technology. I'm also interested to see how visual effects will move into the interactive areas of the internet. I spend far more time now browsing the internet than sitting passively in front of tv so it is a natural progression.

Q: Generally, visual effects projects are complicated and involved. Tight deadlines and large shot counts put a lot of pressure on the artistic team. How does Fusion help you achieve your deadlines?
I find it's a combination of the software and hardware. Having a slow machine can make the best software annoying to use. What I personally find with Fusion is that it is versatile. It is very fast to knock something together, especially with motion graphics, yet it is just as adaptable working with complex visual effects. I've looked at other animation software and in comparison I find the flow UI of Fusion very intuitive. 95% of my work is quick turnaround and I find the Fusion layout definitely helps to keep the workflow manageable. A lot of it also comes down to planning, understanding how your client thinks so you can be prepared to make changes quickly without having to re-invent your workflow. 
 


Q: Do you make use of Fusion's 3D environment and, if so, how?
How could you not make use of the 3D environment? I find myself using it more and more, even when I could probably do what's required with the transform or dve tool. I feel like I am barely scratching the surface of what is available. Most of my use of 3D is with layering 2D graphics and importing the odd FBX file. Its use is mainly driven by the kind of job I'm working on. 
Q: How important is 3D compositing to how you work?
The addition of Fusion's 3D environment has been the icing on the cake with using Fusion. Being able to import a 3D model, change the lighting, textures, or create particle effects within a 3D scene is invaluable. I think 3D compositing can only become more integrated into the general visual effects workflow.

Q: What's coming up next for your team?
The long-awaited Summer, that's what's coming up next! Yes, I am being flippant, but I figure you're a long time dead. My aim is for my worklife to dictate less as to how much time I spend in front of a computer and I think Fusion somehow fits into that "ethos" quite nicely. If any of my clients are reading this, it doesn't mean I don't want to do your work!

I'm particularly interested in applying my animation skills to environmental causes, so perhaps I may end up doing volunteer work for Greenpeace or a similar organization? There seems to be a trend with NGO's putting more viral messages and videos online because it's a great way to get a story or idea across, especially with animation. I think people really respond to it.


Visit the Rocketscience Design website here.

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