Jeremy Hughes created a surrealistic music
video for RED's song, Ordinary World. We talked with Jeremy
about learning Fusion and using it to complete this fantastic
video.
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| Q: What was your
role on RED's Ordinary World music video?
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A little bit of everything. I directed, co-produced, and
handled the majority of the post work, including all editing
and compositing.
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| Q: Could you supply a bit of
background on how and when the project was
started? | |
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John, my producing partner, and I were contacted by the
team at Sony about turning in a treatment back in late
February/early March. We turned in an initial treatment that
was much darker. Sony came back several weeks later and said
it was down to us and another director for the project.
We were asked to develop a new treatment that would be
more upbeat and positive. They needed something immediately.
We turned around this quirky half page treatment over coffee
that morning. Two weeks later, we found out that we won the
gig. From that point, we had another two weeks to get
through preproduction. I quickly had to flesh out the animatic
and, from there, get production locked down. It was
stressful but a lot of fun.
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| Q: How many artists worked
on the video? Approximately how many shots did you
complete? | |
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In total, I had help from two other guys in post.
Shawn Dorsey helped me with some 3D modeling and Kelly Myers
helped with a little keying and a couple of 3D setups and
rendering.
All-in-all, there were nine worlds,
each with an average of three matte paintings and around
52 shots. 52 is not a lot for a music video but it was nice
that the song had a slower pace to it which allowed me to hold
onto shots a lot longer. Although, it meant that there was a
lot more work per shot in some cases.
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| Q: Why did you
choose Fusion to accomplish the shots?
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With any other package, I had would have choked under the
weight and time. I had to wrap the video up inside of two
months. It was tough. Fusion allowed me to power through shots
and not have to wait endless seconds for a frame refresh or
crash on me constantly under too much
weight.
Fusion's particle system was invaluable
and extremely flexible in the video. We also shot on RED and
the ability to haul in that footage natively and then dial in
a first look right inside Fusion was awesome. It works really
well with Lightwave and imported 3D cameras and EXR files that
were rendered out in exrTrader with all the lighting channels
split up. I can keep going...
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| Q: Where did you
learn to use Fusion and how long have you been using the
software? | |
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I first got a little training on Fusion a couple of years
back but I never really got to put it to use.
Coming
from After Effects though, I love it. It is very
intuitive.
It was simple to pick up when I purchased
it this year and, with some training help from cmiVFX, I was
up and running.
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I'm a bit of a junkie when it comes to learning
software and I thought Fusion was extremely easy to pick
up. The timeline was easy to understand coming from After
Effects and the nodes are so much easier to use than some of
the other compositing and 3D apps out there. It has a very
intuitive UI and something you think might work a certain way
usually does.
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| Q: How did the song lead to
the concept behind the video?
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The song is actually a fairly dark and sad song when you
break down the lyrics. With this treatment, we stayed away
from those a bit more and focused on the struggle the artist
has and the process one might work through creating a
piece.
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| Q: What was your initial
concept for the music video and how did you develop
this? | |
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Our first concept was actually a little girl handing out
balloons to these down trodden people in a
post-apocalyptic/steampunk city. The label and band wanted
something much more positive and upbeat. We came up with the
idea of messing with two and three dimensional
space. That formed into the idea of an artist who creates and
releases his work into the public then truly watches something
come to life. It begins to live and breathe on its own
based on how it affects the people who see it. Those
people are who bring it to life. They each have their very own
unique reactions to what they would feel.
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| Q: What were your
influences? | |
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I pulled from some of my favorite artists and movies.
Artists like the Dean Brothers, Dali, Escher, Flemish
painters, and movies like The Lord of the Rings and The
Neverending Story. In some ways, it is a tribute to a few
of them.
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| Q: What was the biggest
challenge and how did you overcome it?
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There were a lot of challenges and that was what made this
project so much fun. Everyone at the label and in the band was
very supportive and only added to the motivation to see this
through to the best it could be.
Time had to be the
largest obstacle. We had a video from concept to completion
done inside of three months with three people in
post and I only had limited use of the other two due to
limited funds. That's where using the right tools and
workflow was really important.
Shooting on
RED helped with easier and cleaner keying, tracking, and
reframing. The tools, including Fusion, used in post were all
friendly with each other. I could network render, etc. There
was a lot that I payed attention to in preproduction to make
sure post would be possible.
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| Q: What was the most
rewarding shot using Fusion? Was there a particular shot
that was more complex than usual or turned out better
than you could have hoped?
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The band performance shots had to be the hardest. I had a
different vision for them originally in the treatment and it
just wasn't looking very cool when I was actually building
them out. I came up with working them into the floating
islands and it looked great.
They were typically long
shots and they had all the particles flowing in them, which
increased the complexity a lot. On top of that, they all
needed 3D motion tracking. While that worked out very nicely
most of the time, I had a few issues on a couple of shots.
Fusion let me nail the particles, everyone really loves that
look. But a life saver was using Fusion's trackers and a
couple of expressions to save several of the bad tracks
without having to go back to square one, which would have
meant massive amounts of rerendering of 3D elements.
I
think my favorite shot though is the elephant and horse scene.
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| Q: What are some of your
favorite tools in Fusion?
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You can't beat some of the keying tools in Fusion. I keyed
out a scene in a movie we wrapped up. Over 60 shots across
almost six minutes of two guys talking in a car,
through a windshield, and it worked! I love the particle
system. I'm really starting to work more and more with FBX
objects and working with them right inside of Fusion. I also
love how easy it is to make macros that are really powerful.
That might be the most valuable tool for
me.
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I'm continuing to hustle. We have a couple of possible new
music videos and we're also releasing a feature comedy we
created called The General Specific. It's a pretty ridiculous
movie that we made in an equally ridiculous way - so it was a
lot of fun. We're also working on a web series concept that's
pretty unique and it will be fun to see where that goes. It
has some required VFX needs so that also gets me excited. The
more I can play in the action/fantasy world, the more fun I
always have.
Visit the Elevate website here.
Visit the official Red
Music website here.
Here's a sneak
peak at what's coming next for Jeremy and his team...here.
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