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Home » Community » Interviews » Fusion Artist - Bejoy Arputharaj

Bejoy Arputharaj is a passionate visual effects artist and digital compositor who has a great eye for detail. He specializes in compositing for film and television and is presently a freelance artist in India.

We spoke with Bejoy about being a VFX artist in India, working on the film AO, and why Fusion is his software of choice - which makes us, here at eyeon, very pleased!

Here's what Bejoy had to say...

Following are some still images and the description of several shots, for the movie, AO, which I worked on when I was with Prime Focus Ltd. I was the Lead Compositor and Tec Supervisor for the project. We completed 1800 vfx shots within a very crucial deadline.

Fusion was the one and only compositing software we used. Without it, we could never have met the deadline.

As we did not have time to render most of our 3d outputs and lighting kickbacks, we used a lot of projection inside Fusion's excellent 3d space. This is where we did our relighting and renders.

Also, Fusion's particle system helped us complete many effects without depending on the 3d team. I believe no other compositing software has this kind of powerful particle system built in.

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The following shot is one of my favorites. I started the shot with the finalized matte painting and roto mattes in my hand. I had just four days to complete the task. 

It seemed impossible to everyone that I could finish it on time. But the belief in me and Fusion's powerful tools moved me on. I came up with the solution to project the matte painting.

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I assembled the trees and huts in the correct distance with the tracked camera data. Also, the point clouds with which I could find exact position of the huts and trees in Z depth.

Later, I used 3d image planes to position the trees and huts in Z and even did some animation cheating for the walking tribals in the front. A complete walk cycle was missing in the source footage. I imported FBX mesh of the roughly modeled hill into Fusion's 3d space and did the projection.

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I did some color correction and added mist with Z pass rendered out with a 3d render node in Fusion and some particle effects as well. Bingo! Mission accomplished on time...

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Here is another sequence which was very challenging. We had to create hundreds of snakes and match to the live plates, unfortunately we didn't have the camera details or lighting reference and again Fusion came to the rescue. Dealing with a large number of snake passes was done in a short matter of time and a lot of relighting was also done in the compositing stage.

This particular shot had the challenge of matching depth of field which keeps on changing throughout the shot. It turned out to be a big challenge.

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In this particular shot, a snake was to be coiled around this man's body. The interaction with the clothes was the challenge and was easily achieved with the Grid Warp tool, which always turned out to be my favorite in critical situations.

I did some manual animation on the cloth with grid warp to give the tightness of the coil and make it look as if it was real.

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AO was a complete fantasy movie and the director wanted a lot of set extensions and particle effects to be done. We carried out all the set extensions inside Fusion's 3d space by projecting the matte paintings and importing FBX inside.

Fusion's 3d Particle system is my all time favorite! It gave me a lot of power and I prefer not to depend on the 3d team for all my needs and tweaking. I worked with particles for Dust, Fire, Spark, Crowd, and a LOT of simulations. I presented the director with the previz to a battle sequence done completely inside Fusion's particle system.

I'm a great fan of Fusion and will always be...

Right now I'm working on a project which I can not reveal at present. I use a lot of Fusion's new tools and thank Fusion 6 for giving me even more power. Now I can control textures and shaders too.. The improved particle system gives me so much power.

I know Fusion will come up with even more new techniques and tools to give me even more power and fun in comping....

Visit Bejoy's website, Phantom FX, here.

See more of Bejoy's work on Vimeo here.

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