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Home » Community » Interviews » Andrew Britton Eases The Anxiety Of Children's Cancer With Fusion's Help

The Adventures of Zak and Dakota is a cancer education animation for young children. This animation is created in collaboration with the IdeaLaboratory at Purdue University and The Center for Digital Imaging Arts at Boston University. This joint effort is in support of the work of, and at the behest of, the Children's Hospital of Boston. It will be used in their Family Services Library for educational presentations given at schools and libraries. The animation will also be available to families on a loan basis.

The intention of the animation is to teach children what cancer is and what it is not. It is important to teach these concepts because children may have no prior education of this subject. This video is intended to help children who have cancer, whose friends, classmates, or family members may also have cancer. This animation seeks to teach children about the general form of cancer. Having information about an illness, such as cancer, can make living with it much easier. Some examples where this holds true are when Zak and Dakota learn that cancer is not contagious, what chemotherapy is, and that children cannot cause other people to have it through poor behavior.

This project is still underway and should be completed by December of 2009.


Visit Andrew Britton's website!

Q: What is your role on the project?
My role on the project is as director. In addition to directing, my assignments include script writer, concept artist, and general production artist for any leftover production and post-production aspects. Seeing the project through, from start to finish over the past three years, has been the biggest unlabeled task.
Q: How many artists are working on the project?
It's hard to total that number. The project is born of a curriculum concept at CDIA, known as the Practicum. The Practicum is the last section of education of which each student participates. The idea is for students to gain experience by working on assignments for clients. The clients have real deadlines for the project to be completed. The students graduate CDIA with experience having worked for a client.

The client selection is an important aspect as the CDIA Practicum program and its intention is to create strong digital media for socially conscious organizations who could not otherwise afford high-quality material. With that said, approximately 70 students and 7 faculty members have worked on this animation to date.
Q. What was the outline of this specific project?

The requirement of the animation is to educate children upon matters regarding cancer. Chiefly, we are interested in educating children on the facts of cancer while preemptively dispelling any false notions they may form. For our client's need, this animation is unique because it seeks to educate on the general form of cancer without applying itself to any specific form, such as brain, skin, or blood cancer. The animation has an approximate running time of 10 minutes and is subsequently subdivided into chapters. Each chapter relates to a specific educational requirement as requested by the client.

Educational topics include meeting the various caretakers involved during treatment, how cancer affects the body, and certain treatments including chemotherapy. The intended audience is young children who either have cancer or know someone with cancer. This may include family members, classmates, friends, or neighbors.

Our client for the project is the Children's Hospital of Boston, specifically the Family Services Library on the oncology floor. CDIA was approached in 2006 by Summer Menefee, of the Children's Hospital, asking about the possibility of creating this animation. It is the intention of the Family Services Library to loan the animation out to families on request. In addition, the Children's Hospital visits local schools to give cancer education presentations. Our client will use this animation for that purpose as well.

Q: Could you supply a bit of background on how and when the project was started?
To be more specific, the animation was brought to the attention of the 3D Animation faculty at CDIA and proposed as a possible practicum assignment for the students. At the time, and since this project, the school was focused on creating compact and manageable projects no longer than 30 seconds in runtime. Keeping in mind that the practicum project begins, from scratch, and ends, in a client deliverable, in four weeks time – creating hi-quality animations with an all-student staff that run around 30 seconds is a sizable endeavor for a well-trained production manager or faculty instructor. What the Children's Hospital project required was approximately 7 – 10 minutes of hi-quality production.

At first we all balked. Clearly and rightfully so, to complete this project in four weeks was an impossible task. Discussions continued. The campus director saw great promise in this animation and encouraged us to find ways to rethink our assumptions of production practices and methods.

Not one to turn down impossible challenges, I accepted. In order to complete the animation, certain assumptions had to be altered, our assumptions on the practicum timeline and our assumptions about workflow pipelines. Two main changes were agreed upon immediately:

1. The animation would be split into chapters wherein each class would work on a small number of chapters to complete as their practicum project. This then would necessitate the production cycle spanning multiple practicum cycles.

2. Creating three chapters with the first class (consisting of 20 students) inside of four weeks, totaling roughly three minutes of animation with no previous asset library, character rigs, models, or animations, would require a parallel production pipeline with rigging being the beginning lynchpin unlocking the rest of the production. Once character rigs were created, we could then animate and model the characters in parallel.

With these two new checks in place, we presented our abilities to the Children's Hospital and informed them that the work delivered will be of hi-quality but that the timeline will be a slower one. Preproduction was generated in a month or two and also as needed during production. I wrote a script and worked with Summer on finalizing the learning points, facts, and general tone of the story. The second round of character concepts was quickly approved. The character names switched from 'Socks and Beauchamp' to 'Zak and Dakota.'

All parties agreed on design, concept. and delivery schedule. So it began. Production started in April of 2006.

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Q: Why did you choose Fusion to accomplish the shots?
The choice of compositers was made by, my then, boss and Fusion mentor, Mark Thompson. Mark was the Director of the 3D Animation Department at CDIA. Due to the enormity of the project, Mark and I met to discuss the feasibility of executing and completing this production. We discussed the need to have all teams (modeling, animating, texturing, environments, and rigging) working simultaneously to complete the animation in four weeks. He suggested the parallel modeling and animation pipeline.

We also discussed the requirement to quickly, and easily, create certain illustrative, visual effects. This could be achieved at 3D render time but this was decided to be too complex to research and effectively use inside of four weeks. Mark suggested compositing in Fusion using two plug-in packages: Krokodove and SpeedSix Monsters. We would not be able to complete the animation, with its distinctive visuals, without these tools.

Q: Can you approximate the amount of shots that you completed for the project?
We have approximately 32 distinct shots, ranging in duration from 2 seconds to almost a minute and a half. The shorter shots deal chiefly with the pages turning.

The caretaker chapter holds many shots because of the seven different caretakers involved in the treatment process.

Q: Can you describe the visual style of the animation? Why did you choose it? Why did you choose to create an animated storybook?
Because our audience will be children and our client wants a learning mechanism, I wanted to create something familiar, inviting, entertaining, and educational. With this, I wanted to create an animated storybook. I wanted more than just images dancing across book pages. I wanted to create something dynamic.

With that in mind, the animation is styled with a strong sense of foreground versus background. The main characters populate the foreground and the environments fill the background. The main goal of the backgrounds is to stay constantly in motion so that people naturally keep watching the animation, without making the animation so lively as to overpower the foreground characters or detract from the storytelling. To this end, if you look closely at each chapter, there are multiple things happening in the backgrounds: sun rays rotate counter-clockwise, logs float down rivers, leaves blow through trees, the North Pole marker spins in place.

It’s been a blast figuring out different ways to keep the backgrounds subtly alive. Each chapter has a new background. We want each learning section to be visually imprinted with a different environment. This visually segments each learning concept. It also keeps the animation constantly updated so children won’t become bored by watching the same background for 10 minutes.

Q: Can you describe the rendering pipeline?
The rendering for the final project has two main passes: foreground and background. The background rendering process has three independent passes, while the foreground has two independent render passes. Afterward, both foreground and background are joined to create the final animation. Both FG and BG are rendered in Maya (1st pass) and then in Fusion (2nd pass). The second render pass is where both FG and BG receive their artistic style treatment. This is the step where Krokodove and SpeedSix Monsters are used. It’s the magic-making step. The BG then goes back through Maya (3rd pass) a second time where the Fusion renders are applied to book geometry. Normally, using a compositor would be the choice to modify the 2nd pass renders to create book-page distortions. Due to the fact that the page must turn from one BG to a different BG, we use 3D book geometry to create the page turns between chapters. Once rendered in Maya, the 3rd pass is brought back into Fusion where both FG and BG elements are combined with any FG effects as needed. The final movie is ready to render.

Q: What are some of the biggest challenges you face on this project? How do you overcome them and how does Fusion fit into the solution?
Fusion makes the artistic, illustrative visual style possible. Approximately 95 percent of the visual elements are modified by Fusion to create the artistic look of the final animation. Those visual elements are rendered in Maya and then treated in Fusion to achieve the desired look.

Q: What is the most rewarding shot using Fusion?
This is a tough question. I have numerous choices for this distinguished honor. The first one that comes to mind is the zoom-in on the magnifying glass. The glass in the magnifying glass was created entirely in Fusion including the highlights, blue tint, and refractive distortion. The render from Maya is of an empty magnifying glass.

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The spaceship scene has a fun and colorful atmosphere that is enhanced by the flux capacitor, the coffee maker, various astronomical objects, random buttons that light up, the jet wash, and the teleporting.

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And the page turns. This animation would lose half of its visual appeal without the page turns between chapters. 

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Q: What are some of your favourite tools in Fusion and how do they help in production?
Favorite tools? Not too sure I have any one favorite Fusion tool. I do know my favorite aspect of Fusion is its ease of use. It’s easy to use and easy to understand. I can create complex effects fast, ridiculously fast.

Using Fusion, I created the teleporter, magnifying glass, and page turn depth coloration. Fusion's color correction, per channel operations, and particle effects tools were heavily used. Krokodove and SpeedSix plugins were used to create the artistic look of the animation.

Q: It is a very inspiring project. And a hard act to follow. What’s next for you Andrew?
What’s next? I’ve got one year left in my master’s program at Purdue. Then, it’s back to the workforce. I’ll be knocking on the employment doors of various studios. Hopefully, there’s another project that needs a director in my future.

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The Children's Hospital of Boston is not being charged for the work that Andrew and his team are providing. The work is being done to assist children and their families in understanding and coping with cancer.

Thank you to Andrew and his team for bringing The Adventures of Zak and Dakota to life. We are sure children and their families will benefit greatly from all your hard work!

Please visit Andrew Britton's website, www.andrewbritton.com.

To see previews of various shots done for The Adventures of Zak and Dakota, please follow these links:

 www.andrewbritton.com/cdiabu/Shot11ab_Final.mov
 www.andrewbritton.com/cdiabu/Shot4and5_Final.mov
 www.andrewbritton.com/cdiabu/ChemoDefinitionPage.mov
 www.andrewbritton.com/cdiabu/Teleportation.mov

To view Andrew's resume, please visit this link nottirb.blogspot.com

 

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